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I’ll start with the bad news. As probably most of you have heard so far, LEGO announced that they would be discontinuing Bionicle G2 at the end of this year. It’s really a bummer, as I was looking forward to seeing where they’d take the story (and hoping they would), and I really enjoyed the sets.

So that sucks. But I can say that I, for one, am happy that it existed while it did. Sure, I had plenty of criticisms of it, and still do, but it was fun.


On to Journey to One. I just finished watching the new episodes, and I’m… happy with them, surprisingly enough. I tore into the first “season” pretty deep, but there isn’t nearly as much with the second.

I started the first review with what I liked of it, since that was the minority, but it’s actually reversed with this one, so I’ll start with what I didn’t like.

One-liners. There are less of them in the new episodes, but they’re still there, they’re still unnecessary, and they still suck. I don’t really get the point of one-liners. What are we watching, a superhero movie? (I almost universally hate superhero movies, especially those of Marvel.)

Voice acting is still meh. I almost think it’s a little bit better in S2, but it could just be that I got used to it. (Funny note; there’s a scene in the second episode of S2 where I’m pretty sure Onua said Lewa’s lines, Lewa is animated as though he’s speaking but it’s actually Onua doing so.)

I don’t think I mentioned the music in the first review. The music in both seasons isn’t very noticeable, which is a shame. It’s decent music, but just kind of blends into the rest of the sounds and all so you can’t make it out very well. Some of the music in S2 reminded me of Nathan Furst’s music in the movies, though, which was pretty cool.

That’s probably it for the specific stuff I didn’t like. I’ll probably mention some minor criticisms in the rest of the review, but that was the majority of it.

On to what I liked.

Story. The story got way better in S2. I’m not saying it’s amazing, but it’s pretty good and had me interested. At least it wasn’t like in S1, where it was obvious as to almost everything that was going to happen.

Dialogue writing. As I mentioned before with the one-liners, yeah, it has its problems, but it’s considerably better than in S1. I suppose that, to some degree, comes from the story being better; it needs to be expressed in some way.

Animation. It’s basically the same as it was in S1, but I still enjoy the blend of styles and think it fits pretty well.


S2 is a major step up from S1. I’m not saying it’s amazing or anything, but there’s a very noticeable difference, and I genuinely enjoyed the second episode at least. And that is what makes the news that Bionicle is ending so sad. There’s a lot of stuff hinted at in S2 that I won’t get into right now, that could’ve been expanded upon a bunch and turned into something pretty cool. We still don’t know what the purposes of the Time Temple and the Mask of Time are. There’s a lot of stuff they could’ve done, so it’s really a shame to see it end early.

A few other things about the show: A Toa of Light is mentioned, which I don’t remember hearing about before. It’s somewhat hinted at that it’s Ekimu, but he just dismisses it. (His armor does sure glow a lot for him to not be the Toa of Light though, and his associated creature is a hawk of light or something like that.)

Also, we see the Mask of Ultimate Power. It’s awesome. So is Makuta. I really hope they release a set version of him before they end Bionicle. His set looks awesome.

The writers also seem to absolutely love writing the phrase “realm of shadow”. I lost count of how many times it was said in the episodes.

I’ve had this sitting around for a while, because I wanted to do some more work on it before posting, but it doesn’t look like that’s going to happen so I’ll post it now.

While in a bit of a semi-sleeping state, I had the idea of how to build a completely rearrangeable LEGO structure.

Sections of the building can be removed and replaced with others very easily. I had intended to build the inside of the “rooms” as well, but unfortunately never got around to it.

Anyway, I thought it was a pretty neat system.

Also, I’ll probably be posting another review of the upcoming new episodes of Journey to One once they come out, so keep an eye out for that.


So, as you probably know, a few days ago Bionicle: The Journey to One was released on Netflix. I, of course, watched it as soon as I had found out. The following hour or so was mostly filled with cringing at most points and laughing at how bad it was the rest of the time.

I’ll start this off by being positive. There were a few things I liked. I enjoyed the animation. It was an interesting blend of styles, or that’s what I thought anyway. There was a brief scene that had an Easter Island-y stone statue thing, which I thought gave off some nice G1 vibes. Umarak also has the power to teleport through shadows and create shadow semi-clones of himself, which is kinda cool, though they may have already told us that before somewhere else. There’s a massive (I say massive because it looks massive, but we don’t really spend much time with the Toa going through it) labyrinth island thing that Makuta’s mask is hidden in, which is (not very subtly) hinted at being connected to the Toa’s origins. I also liked that Umarak tried to take Makuta’s mask for himself but instead was taken over by Makuta. That part, I guess, was “the twist”, though it really wasn’t surprising whatsoever. Taking people over via mask is basically Makuta’s MO. Predictable, but I enjoyed it nonetheless.

So there are some things I like about it, yeah. But there are far, far more many things I dislike about it.

One, the writing. The plot is very linear, we already knew about 75% of it, and anyone with a brain could’ve guessed the final 25%, so there really wasn’t much of any ground broken with the story. Shouldn’t the show tell us something new? Or at least add depth to what we already knew? I wouldn’t say this does either. But what’s even worse than that is the dialogue writing. Oh god, it’s bad. I mean, really freaking bad. Pointless one-liners, stupid one-liners, cliche one-liners, and that’s it. Besides monologues and the narration, I think one-liners are about the only speaking anyone does. (I’m exaggerating to some degree, yes, but one-liners are the majority of what’s said in the show.) But even the non-one-liner dialogue isn’t good by any standard.

Okay, but a good actor can take a crappy script and turn it into something good, right?

Well yeah they can, but these actors certainly didn’t. I really don’t have much to say about the voice acting, because it’s so darn forgettable. A lot of the characters sound mostly the same, and I swear the voice actor for Lewa and Umarak must be the same guy. But what makes the voices worse is this filter that, I guess, is supposed to make them sound sorta robotic. It’s mostly just irritating and makes it difficult to hear what they’re actually saying.

The characters are also flat-out stupid. Just… stupid. I know G1 characters weren’t too bright either, but wow, they look like geniuses compared to their G2 counterparts. Especially Pohatu, who apparently can’t see far enough past his “fear of scorpions” (aka, his terrible ailment of plot convenience) to realize he needs to work together with his Creature to, y’know, save all of Okoto. Not until his heart opens up to it for… some reason, once it’s too late and Umarak has Makuta’s mask anyway. This is just one of the many, many examples of their stupidity.


I think what upsets me most about it is that this is really the first big chance they had to build the world, story, characters, atmosphere, etc., and they pretty much just threw it away. And the first (and only, so far) game we’ve gotten is just a fighting game sorta thing. I’m just really not feeling the passion they had in G1. Yes, I know G1 got absurdly complicated and a bit too convoluted for its own good, which ended up making it harder for new fans to get into, but why does G2 need to go the exact opposite route and make it beyond simplistic? It’s roughly the same audience they’re targeted to. G1 wasn’t complicated and convoluted in the first few years, but it was still amazing. They made something that felt like far more than just a story dictated by the toys they were selling. They gave it atmosphere, they built the world, they built the plot and hinted at what was to come. But so far in G2… none of that, really. Sure, G1 had its share of not-great stuff too, but at least it had more than enough awesome stuff to make up for that.

I get that I’m being harsh. I get that it isn’t really the best to go around comparing G2 to G1, something that I’ve loved for over a decade now. So I’ll compare it to something else that was targeted to about the same audience, Avatar: The Last Airbender. That had a great story, characters, writing, music, and atmosphere. Point being, kids at the age of the target audience are capable of appreciating and understanding quality things. Why is that consistently done? I get that it’ll probably appeal to a lot of kids, but why can’t we infuse good taste into them instead of this? What is the fear of consequence connected to making something good?


Anyway, I think that’s about all I have to say on the matter. I was harsh and critical, yeah, but this is a review. (I also exaggerated for emphasis a few times, but that should be obvious.) There were a few things I enjoyed, but the rest was mostly a cringe-fest. And this is just my opinion. If you liked it, that’s fine. I’m personally biased towards G1, but that certainly wouldn’t stop me from enjoying this way more if it was just… better.

But maybe that doesn’t really matter to LEGO. After all, they did get me to watch the show.


P.S.: I actually watched this four days ago, so unfortunately I couldn’t point out many exact examples of how freaking stupid the dialogue and characters were. Sorry for that, but you’d probably thank me if you knew how bad they really were. If you’re a die-hard Bionicle fan like me, you’ll probably still want to watch it, and I know I’m going to watch any new episodes that come out. But that doesn’t make the show itself any better.

Snowspeeder-esque Ship

Well, I finally got back around to building something, and this was the result:  

 In shape it’s fairly similar to a Snowspeeder, though this is more of a in-space ship than those are. I’m thinking of eventually building a docking port and stuff for it, but I don’t know if I’ll ever get around to it.

The front and back are both able to open:

In other news, I’ve gotten a bunch of the new Bionicle sets, and I’ll hopefully post something about them (or the story) soon.

There’s a thread on BZPower right now about member’s self-MOCs. I posted a picture of Kopeke (obviously), then went on to describe ways I’d change him if I were to make a MOC of him. Those ideas made me want to actually do it.

So, I give you my upgraded Kopeke:

He has some major articulation, as you can see, especially rotation in the hips, which I’m not sure if I’ve seen before in a MOC. (It was actually somewhat accidental that that happened.)


This guy is a little over-the-top. Initially, I just built his weapon, then decided I should build someone to wield it.

 The launcher is a modified Kanoka disk launcher, changed so as to be able to launch it by pulling a chain (which, I thought, suited a Skakdi pretty well).

The actual guy’s build is really simple, as you can see, though I had a lot of fun making his head. Also, he’s able to detach the weapon from his hand and sling it onto his back.

I actually forgot that I hadn’t posted about this guy on here already; this is my attempt at making a CCBS-style McToran.

I would’ve liked to have used actual McToran feet, but I didn’t have a matching pair, so I had to make due.

He’s an engineer kind of guy, perhaps a friend of Nuparu. He’s armed with a screwdriver and a little chisel thing.



This guy, obviously, isn’t finished yet, but I hope to work on him more in the future. 

He’s kind of a hardcore dark hunter. He wears a bandolier made of skulls of his defeated enemies (the final photo) and carries a custom handheld guillotine (the first two).

It actually does work. The hand-part is directly connected to the main pole of the weapon, and it has a moveable piston sort of thing that swings the blade up and down.

Suffice to say, this guy should be pretty awesome and threatening once he’s finished.

My friend (the same one who made the Demorahk and the grim reaper) suggested to make Tamaru into a Turaga.

This was the result. I tried to give him somewhat of a “crotchety-old-man” look, and envisioned him saying “You whippuhsnappuhs, get off my treehouse” to some little Matoran. 

New Videos!

Sorry it has been a while since I’ve posted, but there hasn’t been much (notable) Bionicle news, and I haven’t really built any MOCs or anything in a little while.

Anyway, LEGO has been updating the website every once in a while, mostly just minor updates, but we now have some small pages about the skull spiders and Protectors, and larger pages for the Toa, which now have small (30 second) videos introducing them. We also have small pages for the different Wahi of Okoto, as well as a cool zoom-able map that is fun to look around on.

But the most notable thing is that they recently added three more videos to the site, which tell about how the Toa were summoned (Time Temple!), the Toa arrived, and the Toa began fighting the skull spiders.

There are also several more Mask of Time “easter eggs”, which, combined with the official mention of the Time Temple, could continue pointing towards the time-travel thing.

Check them out! I’ll [try to] keep you posted on further updates on the site, and other things pertaining to Bionicle.